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Chapter: Hello
World Program 1.0
The println() function
println() is a special type of command known as a function.
Sometimes a function is also referred to as a subroutine so how the
term is used from one language to another may vary but regardless of
what you call it the purpose of a function is generally the same in any
programming language, a portion of code (usually a single word followed
immediately with parenthesis) that exists within a larger body of code
(in our case this could be the sketch we are creating) and performs a
specific task within the context of the program but is also independent
of the program.
What this means is that we have not defined the function println() we
are simply using it as it has been defined by the people that developed
Processing. In other words we have not told the computer what to do
when it comes across println() in our Hello World 1.0 program. This
means that the main body defining how println() acts in our program is
not defined within our program but exists independently of our program,
somewhere else on your computer's hard disk drive which would typically
be where you installed Processing. If we were to take another look at
the Hello World 1.0 program, we can see the function println() is
telling the computer, that the sketch is running on, to print whatever
is inside it's parenthesis. We refer to data we input into a function
through it's parenthesis as a parameter. Some other higher level
languages might refer to parameters as arguments, but Processing
adheres closer to C style code by using the term parameter as an input
for functions and the term argument is used to describe what happens to
a parameters through evaluation (which is something we discuss in more
detail later). The parameters our println() function accepts in this
case is the string of characters that make up the words “Hello World”.
There are two points worth noting here, firstly we have input data into
the println() function by using it's parameter options and secondly it
has returned data back to us, that being what it has printed to the
Text Area. When a function is used in this way we are said to be
calling a function. Functions are the building blocks of Processing and
we will be using them regularly and even creating our own.
The process of
calling a function visualized.
Syntax and Syntax
Errors
The arrangement of components within a statement is exceptionally
important in programming. Unlike in natural languages, where sentences
can be structured in several different configurations and still have
the same meaning. In programming a specific syntax exists for all
languages and must be adhered to or your compiler/interpreter might
throw an exception or a syntax error. Syntax errors are generally quite
common when you first start programming, it is easy to forget to place
a semi-colon at the end of a statement or close parenthesis that have
been left hanging open. Errors like these are often easy to debug,
particularly when using the PDE. For example, if we were to make a
mistake in our Hello World 1.0 program and forget to close the open
parenthesis, when trying to run the sketch we could get an error
looking something like this...
Syntax errors
are common when one first starts programming, but with the help of the
debugging console they can be relatively easy to identify.
As you can see debugging the program in this case is really quite
simple, in fact the PDE tells us exactly where the error is. In larger
programs however it might not be so obvious where the problem lies,
although the PDE will try to help you in tracking down a bug where ever
it can. Some useful pointers to remember when constructing statements
in Processing follow, these pointers could help in avoiding syntax
errors.
Always end statements with a semi-colon.
All parenthesis (), brackets [] and braces {} that are opened with
their corresponding left characters must be closed with the right
version of the same character. None of these sets are interchangeable,
but some of these sets are nestable eg (code(code)code),
{code(code)code} but (code] is not allowed.
A String of literal characters (such as “hello world”) must exist
between double quotes. Single quotes are reserved for the char data
type (discussed later).
Look it up in the Processing reference when you are uncertain, which
can be accessed online at http://processing.org/reference/
or from the PDE, for offline viewing, click :
Help → Reference
Of course there are many other points worth noting on syntax and
program structure but we will get to these in due time, for now there's
no need to get ahead of ourselves.
Logical Errors
Logical errors are errors that do not cause the program to halt, crash
or throw an error but will cause the program to act in an unexpected
manner or produce unintended results. Logical errors can therefore be
difficult to track down and rectify because the PDE does not indicate
the specific location of an error. Keeping track of your data through
documentation and organizing it into small manageable chunks can be one
method of avoiding logical errors. If your program seems to have a
logical error you might have to use the println() function to track the
values you were hoping to have your program return to you, we'll take a
closer look at this technique when we start creating our own sketches.
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